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		<title>BMovie</title>
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		<h1>BMovie</h1>
		<p>Inherites from<a href="BImage.html">BImage</a></p>
		<p id="resume"></p>
		<h2>public</h2>
		<table id="public"><tr><td align="right"></td><td><a href="#BMovie()">BMovie</a>();</td></tr>
			<tr><td align="right"></td><td><a href="#BMovie(const BString&)">BMovie</a>(const BString& fileName);</td></tr>
			<tr><td align="right"></td><td><a href="#BMovie(Format)">BMovie</a>(Format format);</td></tr>
			<tr><td align="right"></td><td><a href="#BMovie(const BSize&, Format)">BMovie</a>(const BSize& size, Format format);</td></tr>
			<tr><td align="right"></td><td><a href="#BMovie(int, int, Format)">BMovie</a>(int width, int height, Format format);</td></tr>
			<tr><td align="right"></td><td><a href="#BMovie(const BMovie&)">BMovie</a>(const BMovie& other);</td></tr>
			<tr><td align="right"></td><td><a href="#~BMovie()">~BMovie</a>();</td></tr>
			<tr><td align="right">bool </td><td><a href="#addFrame(const BByteArray&)">addFrame</a>(const BByteArray& pixels);</td></tr>
			<tr><td align="right">bool </td><td><a href="#setFrame(int, const BByteArray&)">setFrame</a>(int pos, const BByteArray& pixels);</td></tr>
			<tr><td align="right">bool </td><td><a href="#insertFrame(int, const BByteArray&)">insertFrame</a>(int pos, const BByteArray& pixels);</td></tr>
			<tr><td align="right">bool </td><td><a href="#removeFrame(int)">removeFrame</a>(int index);</td></tr>
			<tr><td align="right">int </td><td><a href="#frameCount()">frameCount</a>() const;</td></tr>
			<tr><td align="right">BByteArray& </td><td><a href="#frame(int)">frame</a>(int index);</td></tr>
			<tr><td align="right">const BByteArray& </td><td><a href="#frame(int)">frame</a>(int index) const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setCurrent(int)">setCurrent</a>(int current);</td></tr>
			<tr><td align="right">int </td><td><a href="#current()">current</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setDuration(BReal)">setDuration</a>(BReal duration);</td></tr>
			<tr><td align="right">BReal </td><td><a href="#duration()">duration</a>() const;</td></tr>
			<tr><td align="right">bool </td><td><a href="#setSpeed(int)">setSpeed</a>(int speed);</td></tr>
			<tr><td align="right">int </td><td><a href="#speed()">speed</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setLoop(bool)">setLoop</a>(bool loop);</td></tr>
			<tr><td align="right">bool </td><td><a href="#loop()">loop</a>() const;</td></tr>
			<tr><td align="right">bool </td><td><a href="#start()">start</a>();</td></tr>
			<tr><td align="right">bool </td><td><a href="#pause()">pause</a>();</td></tr>
			<tr><td align="right">bool </td><td><a href="#stop()">stop</a>();</td></tr>
			<tr><td align="right">bool </td><td><a href="#paused()">paused</a>() const;</td></tr>
			<tr><td align="right">virtual bool </td><td><a href="#flush()">flush</a>() const;</td></tr>
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		<div id="desc">
			<h2>Detailed Description :</h2>
		</div>
		<h2 id="docs">Member Documentation :</h2>
		<div id="BMovie()">
			<h3>BMovie();</h3>
		</div>
		<div id="BMovie(const BString&)">
			<h3>BMovie(const BString&amp; fileName);</h3>
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		<div id="BMovie(Format)">
			<h3>BMovie(Format format);</h3>
		</div>
		<div id="BMovie(const BSize&, Format)">
			<h3>BMovie(const BSize&amp; size, Format format);</h3>
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		<div id="BMovie(int, int, Format)">
			<h3>BMovie(int width, int height, Format format);</h3>
		</div>
		<div id="BMovie(const BMovie&)">
			<h3>BMovie(const BMovie&amp; other);</h3>
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		<div id="~BMovie()">
			<h3>~BMovie();</h3>
		</div>
		<div id="addFrame(const BByteArray&)">
			<h3>bool addFrame(const BByteArray&amp; pixels);</h3>
		</div>
		<div id="setFrame(int, const BByteArray&)">
			<h3>bool setFrame(int pos, const BByteArray&amp; pixels);</h3>
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		<div id="insertFrame(int, const BByteArray&)">
			<h3>bool insertFrame(int pos, const BByteArray&amp; pixels);</h3>
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		<div id="removeFrame(int)">
			<h3>bool removeFrame(int index);</h3>
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		<div id="frameCount()">
			<h3>int frameCount() const;</h3>
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		<div id="frame(int)">
			<h3>BByteArray&amp; frame(int index);</h3>
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		<div id="frame(int)">
			<h3>const BByteArray&amp; frame(int index) const;</h3>
		</div>
		<div id="setCurrent(int)">
			<h3>void setCurrent(int current);</h3>
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		<div id="current()">
			<h3>int current() const;</h3>
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		<div id="setDuration(BReal)">
			<h3>void setDuration(BReal duration);</h3>
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		<div id="duration()">
			<h3>BReal duration() const;</h3>
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		<div id="setSpeed(int)">
			<h3>bool setSpeed(int speed);</h3>
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		<div id="speed()">
			<h3>int speed() const;</h3>
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		<div id="setLoop(bool)">
			<h3>void setLoop(bool loop);</h3>
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		<div id="loop()">
			<h3>bool loop() const;</h3>
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		<div id="start()">
			<h3>bool start();</h3>
		</div>
		<div id="pause()">
			<h3>bool pause();</h3>
		</div>
		<div id="stop()">
			<h3>bool stop();</h3>
		</div>
		<div id="paused()">
			<h3>bool paused() const;</h3>
		</div>
		<div id="flush()">
			<h3>virtual bool flush() const;</h3>
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